Wednesday, June 13

More Keyword effects, that may be added to the release or future ones

I have been thinking of more keyword effects that will help players strategize. I will write these and include design notes to ascertain why they would make good game mechanics, the possible pros, cons and uses of these; also there will be examples of what might go on a card, giving you a little sneak preview into what could come next!

"[Support: X]:"
(If the card played on top of this one is describable by X, they get the following effect.
This effect happens after the card's own abilities. For example, if a card that needs to be POW 4 becomes POW 5, it wouldn't be able to gain the "Support Effect.")

Examples:
  • [Support: POW 4 or less]: That card gains +1POW
  • [Support: Block]: That card cannot block, it gains +2POW
Design notes:
  • These cards will require quite specific cards to be activated; this rewards players for having a deck centeralized around an idea.
  • These cards could also be used to bluff your opponent, or increase the playability of your hand.

"[Fill: X]"
(If there are X cards of the same colour as this card in your pile, this card gains the effect.)

Examples:
  • [Fill 4]: You gain 3 Life
  • [Fill 2]: Deal 1 Damage to your opponent
  • [Fill X]: Discard a card, Search your deck for a card with POW X or less and put it into your hand
  • [Fill X]: Shuffle X cards into your deck from your graveyard.
Design notes:
  • A future expansion will be more geared to helping decks with fewer colours in them, these cards will reward players for fitting into this.
  • There will be a multitiude of effects that can be played this way.
  • There will be checks for "Fill" cards.

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