I am considering adding cards that have an effect based on certin instances "in the opponent's battle-pile."
This will be integral to making counter-meta strategies, for example the yellow and blue cards have many blockers. To counteract this I have decided to make 2 cards
?, Uncommon Red, 6 [Requires Tension 8, Limit - Non-Blockers]
?, Uncommon, Purple, 5 [Deals damage equal to the blockers in your opponents DP]
This is a blog, and a design journal for my game project TP. A TCG based on Shithead where anyone can be the star.
Wednesday, June 6
I finally made some cards!
This game will invole YOU (as a collective of course) These 3 are from Left to Right My mate Punkle, My girlfreind "Blanco" and me DNGR
The writing's colour means:
Black = Common (at least 4 in every pack)
Bronze = Uncommon (at least 3 in every pack)
Silver = Rare (at least 1 in each pack)
Gold = Super-Rare (one in every 10 packs)
Platinum = Hyper-Rare (one in every 25 packs)
White = Promo/ThemeDeck (fixed rarity)]
Oh and a new rule:
"Shine" - (This card is all colours but ony one at a time until it is played, then it will become colourless. You need to have one card from every colour in order to play this card.)
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