Phasakhosu/Terry has no cards that distingusih their abilities by suit.
This is one of "TP's" Key mechanics and it explained below.
I also forgot to mention the other distinguishing charactersitic in this game will be "Colour."
Each card will have at least one, though I plan to release certain mechanical characters with colourless versions.
There are some examples which include fighing game characters I am trying to get the lisences for.
Red, Blue, Yellow, Purple and Colourless.
Red is the simplest colour to learn how to play with, with many block cards and generally higher numbers.
Yellow cards are the most defensive, with effects that work againt higher cards and colour choices.
Blue represents a faster game, by chainging battle piles and limiting the choices your opponent has
Purple cards have many varied effects, some of which cannot be found in the other colour groups. Timing is essential.
Example:
Ryu: 4 POW, Blue(SFA3)
Vs Purple = +3POW
Akuma: 3POW, Purple (SFII)
+1POW for each Purple Card in play, Max 8 Morrigan:XPOW, Purple (DS3)
X=Number of Non-Purple Cards in play, Max 8
Xiaoyu: 5POW, Red (T5)
Block=Non-Red after 6 Cards are in play.
Terry: 4POW, Yellow (KOF2002)
+3POW vs a card with 6POW or higher.
Do you see what I'm trying to get at?
More later.... Bye for now!