Tuesday, May 29

"Basic Game Rules" - Chapter 1

Hi again! I had a rough night last night; I couldn't sleep. I was too wide awake thinking of more and more ideas for this game, I've wrote them down on paper at the moment and I'll post them up here once I've done the maths.

But for now; I'm going to write the basic rules on here and put a few example cards up.

(I am hoping to base this game on vs fighting game characters; but due to copyright and lisencing issues, this may not be possible. I've mailed the SNK and CapCom Lisencing teams, but haven't received a reply for either at the moment.)

--Chapter 1a: The Deck--
 
To play "TP" you will need 2 players who both have a deck.
    
Each Player's Deck must adhere to  the following rules:
        
That it has 40 cards exactly intact.
There are no more than 4 copies of any indvidual cards
There are no banned cards intact
There are 4 or fewer "Limited Cards*" in the deck.
 
--Chapter 1b: Basic Rules--
 
--Turn Structure--
A coin is flipped and called to decide who goes first, the firs player plays a card into their "Battle Pile" (BP)
Each Player then draws 5 Cards and starts play.
 
Players may only play One card per turn. Into their BP.
Each card has a "Power Value" (Reffered to as "POW")
There are NINE POW values
2, 3, 4, 5, 6, 7, 8, 9, and X
 
A card's POW can never go lower than 2, or higher than 9.
X is not a number, it's POW Value is based on it's effects.
 
 
The object of the game is to stop your opponent from being able to play a card  which has:
        An equal or higher POW to the one at the top of your opponents BP.
        An ability which allows the card to be played; or creates a situation so it may be.
 
After a card is played, any player that has less than 5 cards in their hand must draw one,
if they cannot they lose the match.
 
If a player is unable to play a card they lose the round, and put their BP into their "Discard Pile"
While the player who managed to make this happen shuffles their cards into their deck.
 
Both Players shiffle their hands into their decks and draw a fresh hand, the loser continues to play as normal.
 
 
--Life/Damage--
Life is a value (Sometimes abbreviated as LP) of how far you are from being "knocked out" in a particular match.
 
At the end of a round; the victor (who makes the opponent not able to play) shuffles their "Battle Pile" into their deck;
    the amount of cards your opponent shuffles into their deck are added up, and that number is deal as Damage (Sometimes refferead to as DM)
 
Damage can be dealt or Life can be recovered by some cards effects.
 
Each Player has 20 Life at the beginning and when your LP value reaches 0 you lose the match.
 

No comments:

Post a Comment